1 #ifndef COIN_SOTEXTUREUNIT_H 2 #define COIN_SOTEXTUREUNIT_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFInt32.h> 38 #include <Inventor/fields/SoSFEnum.h> 46 static void initClass(
void);
64 static uint32_t getMaxTextureUnit(
void);
69 #endif // !COIN_SOTEXTUREUNIT_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:55
Definition: SoTextureUnit.h:50
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
SoSFInt32 unit
Definition: SoTextureUnit.h:54
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:39
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1040
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
MappingMethod
Definition: SoTextureUnit.h:49
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1096
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:796
The SoTextureUnit class is a node for setting the active texture unit.When an SoTextureUnit node is i...
Definition: SoTextureUnit.h:40
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:852
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:941
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1013
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50