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SoText2.h
1 #ifndef COIN_SOTEXT2_H
2 #define COIN_SOTEXT2_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoMFString.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFEnum.h>
41 
42 class COIN_DLL_API SoText2 : public SoShape {
43  typedef SoShape inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoText2(void);
50 
52  LEFT = 1,
53  RIGHT,
54  CENTER
55  };
56 
60 
61  virtual void GLRender(SoGLRenderAction * action);
62  virtual void rayPick(SoRayPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64 
65 protected:
66  virtual ~SoText2();
67 
68  virtual void generatePrimitives(SoAction * action);
69  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
70 
71 private:
72  class SoText2P * pimpl;
73  friend class SoText2P;
74 };
75 
76 #endif // !COIN_SOTEXT2_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
SoSFFloat spacing
Definition: SoText2.h:58
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
SoSFEnum justification
Definition: SoText2.h:59
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.SoText2 text is not scaled according to the distance from the camera, and is not influenced by rotation or scaling as 3D primitives are. If these are properties that you want the text to have, you should instead use an SoText3 or SoAsciiText node.
Definition: SoText2.h:42
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:40
SoMFString string
Definition: SoText2.h:57
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1346
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
Justification
Definition: SoText2.h:51
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:450
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50