1 #ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H     2 #define COIN_SOMULTITEXTURECOORDINATEELEMENT_H    36 #include <Inventor/elements/SoElement.h>    37 #include <Inventor/elements/SoSubElement.h>    38 #include <Inventor/SbVec2f.h>    39 #include <Inventor/SbVec3f.h>    40 #include <Inventor/SbVec4f.h>    42 typedef const SbVec4f & SoTextureCoordinateFunctionCB(
void * userdata,
    46 class SoMultiTextureCoordinateElementP;
    69   static void setDefault(
SoState * 
const state, 
SoNode * 
const node, 
const int unit = 0);
    70   static void setFunction(
SoState * 
const state, 
SoNode * 
const node,
    72                           SoTextureCoordinateFunctionCB * 
const func,
    73                           void * 
const userdata);
    77                    const int32_t numCoords, 
const SbVec2f * 
const coords);
    80                    const int32_t numCoords, 
const SbVec3f * 
const coords);
    83                    const int32_t numCoords, 
const SbVec4f * 
const coords);
    85   static CoordType getType(
SoState * 
const state, 
const int unit = 0);
    86   virtual CoordType getType(
const int unit = 0) 
const;
    90   const SbVec4f & 
get(
const int unit,
    94   int32_t getNum(
const int unit = 0) 
const;
    95   SbBool is2D(
const int unit = 0) 
const;
    96   int32_t getDimension(
const int unit = 0) 
const;
    98   const SbVec2f & get2(
const int unit, 
const int index) 
const;
    99   const SbVec3f & get3(
const int unit, 
const int index) 
const;
   100   const SbVec4f & get4(
const int unit, 
const int index) 
const;
   102   const SbVec2f * getArrayPtr2(
const int unit = 0) 
const;
   103   const SbVec3f * getArrayPtr3(
const int unit = 0)  
const;
   104   const SbVec4f * getArrayPtr4(
const int unit = 0) 
const;
   113     SoTextureCoordinateFunctionCB * funcCB;
   122   virtual void push(
SoState * state);
   123   virtual SbBool matches(
const SoElement * elem) 
const;
   128                       const SbVec3f & normal) 
const {
   129     return this->
get(0, point, normal);
   132   static void setFunction(
SoState * 
const state, 
   134                           SoTextureCoordinateFunctionCB * 
const func,
   135                           void * 
const userdata) {
   136     setFunction(state, node, 0, func, userdata);
   140                    const int32_t numCoords, 
const SbVec2f * 
const coords) {
   141     set2(state, node, 0, numCoords, coords);
   144                    const int32_t numCoords, 
const SbVec3f * 
const coords) {
   145     set3(state, node, 0, numCoords, coords);
   148                    const int32_t numCoords, 
const SbVec4f * 
const coords) {
   149     set4(state, node, 0, numCoords, coords);
   151   const SbVec2f & get2(
const int index)
 const {
   152     return this->get2(0, index);
   154   const SbVec3f & get3(
const int index)
 const {
   155     return this->get3(0, index);
   157   const SbVec4f & get4(
const int index)
 const {
   158     return this->get4(0, index);
   163   int getMaxUnits() 
const;
   164   UnitData & getUnitData(
const int unit);
   165   const UnitData & getUnitData(
const int unit) 
const;
   171   SoMultiTextureCoordinateElementP * pimpl;
   174 #endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:49
 
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
 
static void initClass(void)
Definition: SoElement.cpp:506
 
The SoMultiTextureCoordinateElement class is yet to be documented.FIXME: write doc. 
Definition: SoMultiTextureCoordinateElement.h:48
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
virtual void init(SoState *state)
Definition: SoElement.cpp:552
 
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
 
Definition: SoMultiTextureCoordinateElement.h:106