1 #ifndef COIN_SOLISTENERGAINELEMENT_H     2 #define COIN_SOLISTENERGAINELEMENT_H    36 #include <Inventor/elements/SoFloatElement.h>    43   static void initClass(
void);
    52   static void set(
SoState * 
const state, 
const float gain);
    53   static float get(
SoState * 
const state);
    56 #endif // !COIN_SOLISTENERGAINELEMENT_H SoFloatElement is an abstract base class for elements that consists of a single float value...
Definition: SoFloatElement.h:38
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
virtual void init(SoState *state)
Definition: SoFloatElement.cpp:169
 
The SoListenerGainElement class stores the SoListener gain during a scene graph traversal.This gain is set by SoListener nodes during audio rendering. The SoListenerGainElement is used when the SoVRMLSound nodes render themselves. 
Definition: SoListenerGainElement.h:38