1 #ifndef COIN_SOLIGHTELEMENT_H     2 #define COIN_SOLIGHTELEMENT_H    36 #include <Inventor/elements/SoAccumulatedElement.h>    37 #include <Inventor/lists/SoNodeList.h>    38 #include <Inventor/lists/SbList.h>    39 #include <Inventor/SbMatrix.h>    48   static void initClass(
void);
    68   class so_light_elem_flag {
    70     so_light_elem_flag(
void) {
    75   so_light_elem_flag didalloc;
    78 #endif // !COIN_SOLIGHTELEMENT_H 
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:75
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
The SoLightElement class manages the currently active light sources. 
Definition: SoLightElement.h:43
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:47
 
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data. 
Definition: SoAccumulatedElement.h:39
 
The SoNodeList class is a container for pointers to SoNode objects. 
Definition: SoNodeList.h:40
 
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:83
 
The SoLight class is the base class for light emitting nodes.This node type is abstract and does not ...
Definition: SoLight.h:41
 
SbList< SbMatrix > * matrixlist
Definition: SoLightElement.h:63
 
SoNodeList lights
Definition: SoLightElement.h:62