1 #ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H     2 #define COIN_SOGLVIEWINGMATRIXELEMENT_H    36 #include <Inventor/elements/SoViewingMatrixElement.h>    67 #endif // !COIN_SOGLVIEWINGMATRIXELEMENT_H The SoViewingMatrixElement class stores the world-to-camera transformation. 
Definition: SoViewingMatrixElement.h:39
 
uint32_t getNodeId() const
Definition: SoReplacedElement.cpp:157
 
The SoGLViewingMatrixElement class is used to store the current viewing matrix.The viewing matrix con...
Definition: SoGLViewingMatrixElement.h:38
 
virtual void push(SoState *state)
Definition: SoElement.cpp:569
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
static void initClass(void)
Definition: SoViewingMatrixElement.cpp:61
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:47
 
virtual void init(SoState *state)
FIXME: write doc. 
Definition: SoViewingMatrixElement.cpp:106
 
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc. 
Definition: SoViewingMatrixElement.cpp:119
 
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584