1 #ifndef COIN_SOGLSHADOWCULLINGELEMENT_H     2 #define COIN_SOGLSHADOWCULLINGELEMENT_H    36 #include <Inventor/elements/SoInt32Element.h>    43   static void initClass(
void);
    58   static int get(
SoState * 
const state);
    59   static int getDefault(
void);
    63   virtual void setElt(int32_t value);
    66   void updateGL(int32_t oldvalue, int32_t value);
    70 #endif // !COIN_SOGLSHADOWCULLINGEELEMENT_H Mode
Definition: SoGLShadowCullingElement.h:48
 
virtual void push(SoState *state)
Definition: SoElement.cpp:569
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
 
virtual void setElt(int32_t value)
FIXME: write doc. 
Definition: SoInt32Element.cpp:152
 
The SoGLShadowCullingElement class is yet to be documented.FIXME: write doc. 
Definition: SoGLShadowCullingElement.h:38
 
virtual void init(SoState *state)
FIXME: write doc. 
Definition: SoInt32Element.cpp:160
 
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584