1 #ifndef COIN_SOGLLIGHTIDELEMENT_H     2 #define COIN_SOGLLIGHTIDELEMENT_H    36 #include <Inventor/elements/SoInt32Element.h>    43   static void initClass(
void);
    54   static int32_t increment(
SoState * 
const state, 
SoNode * 
const node);
    55   static int32_t increment(
SoState * 
const state);
    57   static int32_t 
get(
SoState * 
const state);
    58   static int32_t getDefault();
    59   static int32_t getMaxGLSources();
    64 #endif // !COIN_SOGLLIGHTIDELEMENT_H The SoGLLightIdElement class is yet to be documented.FIXME: write doc. 
Definition: SoGLLightIdElement.h:38
 
virtual void push(SoState *state)
Definition: SoElement.cpp:569
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
The SoInt32Element class is the base class for elements that simply store a 32-bit integer...
Definition: SoInt32Element.h:39
 
virtual void init(SoState *state)
FIXME: write doc. 
Definition: SoInt32Element.cpp:160
 
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584