1 #ifndef COIN_SOCLIPPLANEELEMENT_H     2 #define COIN_SOCLIPPLANEELEMENT_H    36 #include <Inventor/elements/SoAccumulatedElement.h>    37 #include <Inventor/lists/SbList.h>    38 #include <Inventor/SbPlane.h>    45   static void initClass(
void);
    56   int getNum(
void) 
const;
    57   const SbPlane & 
get(
const int index, 
const SbBool inworldspace = TRUE) 
const;
    69     SbBool operator==(
const so_plane_data &spd)
 const {
    70       return spd.plane == plane && spd.wcPlane == wcPlane;
    72     SbBool operator!=(
const so_plane_data &spd)
 const {
    73       return spd.plane != plane || spd.wcPlane != wcPlane;
    81   virtual void addToElt(
const SbPlane & plane, 
const SbMatrix & modelmatrix);
    84 #endif // !COIN_SOCLIPPLANEELEMENT_H 
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:75
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
SoElement is the abstract base class for all elements. 
Definition: SoElement.h:43
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
int startIndex
Definition: SoClipPlaneElement.h:79
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:47
 
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data. 
Definition: SoAccumulatedElement.h:39
 
The SoClipPlaneElement class is used to manage the clip plane stack. 
Definition: SoClipPlaneElement.h:40
 
The SbPlane class represents a plane in 3D space.SbPlane is used by many other classes in Coin...
Definition: SbPlane.h:43
 
SbList< so_plane_data > planes
Definition: SoClipPlaneElement.h:78
 
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:83