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SoAudioDevice.h
1 #ifndef COIN_SOAUDIODEVICE_H
2 #define COIN_SOAUDIODEVICE_H
3 
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35 
36 #include <Inventor/SbString.h>
38 #include <Inventor/actions/SoAudioRenderAction.h>
39 
40 class SoAudioDeviceP;
41 
42 // *************************************************************************
43 
44 class COIN_DLL_API SoAudioDevice {
45 public:
46  static SoAudioDevice * instance();
47 
48  SbBool init(const SbString & devicetype, const SbString & devicename);
49 
50  SbBool enable();
51  void disable();
52  SbBool isEnabled();
53  SbBool haveSound();
54  void setGain(float gain);
55  void mute(SbBool mute=TRUE);
56 
57 private:
58  SoAudioDevice();
59  ~SoAudioDevice();
61  const SoAudioDevice & operator=(const SoAudioDevice &);
62 
63  SoAudioDeviceP *pimpl;
64  friend class SoAudioDeviceP;
65 };
66 
67 #endif // !COIN_SOAUDIODEVICE_H
The SoAudioDevice class is used to control an audio device.The SoAudioDevice class is responsible for...
Definition: SoAudioDevice.h:44
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:52