1 #ifndef COIN_SBVEC4US_H     2 #define COIN_SBVEC4US_H    36 #include <Inventor/SbBasic.h>    37 #include <Inventor/system/inttypes.h>    39 #include <Inventor/errors/SoDebugError.h>    49   SbVec4us(
const unsigned short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
    50   SbVec4us(
unsigned short x, 
unsigned short y, 
unsigned short z, 
unsigned short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
    55   SbVec4us & setValue(
const unsigned short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; 
return *
this; }
    56   SbVec4us & setValue(
unsigned short x, 
unsigned short y, 
unsigned short z, 
unsigned short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; 
return *
this; }
    61   const unsigned short * getValue(
void)
 const { 
return vec; }
    62   void getValue(
unsigned short & x, 
unsigned short & y, 
unsigned short & z, 
unsigned short & w)
 const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
    64   unsigned short & operator [] (
int i) { 
return vec[i]; }
    65   const unsigned short & operator [] (
int i)
 const { 
return vec[i]; }
    67   int32_t dot(
const SbVec4us & v)
 const { 
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
    70   SbVec4us & operator *= (
int d) { vec[0] = (
unsigned short)(vec[0] * d); vec[1] = (
unsigned short)(vec[1] * d); vec[2] = (
unsigned short)(vec[2] * d); vec[3] = (
unsigned short)(vec[3] * d); 
return *
this; }
    72   SbVec4us & operator /= (
int d) { SbDividerChk(
"SbVec4us::operator/=(int)", d); vec[0] = (
unsigned short)(vec[0] / d); vec[1] = (
unsigned short)(vec[1] / d); vec[2] = (
unsigned short)(vec[2] / d); vec[3] = (
unsigned short)(vec[3] / d); 
return *
this; }
    73   SbVec4us & operator /= (
double d) { SbDividerChk(
"SbVec4us::operator/=(double)", d); 
return operator *= (1.0 / d); }
    74   SbVec4us & operator += (
const SbVec4us & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; 
return *
this; }
    75   SbVec4us & operator -= (
const SbVec4us & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; 
return *
this; }
    76   SbVec4us operator - (
void)
 const { 
SbVec4us v(*
this); v.negate(); 
return v; }
    79   unsigned short vec[4];
    84   SbVec4us val(v); val *= d; 
return val;
    88   SbVec4us val(v); val *= d; 
return val;
    92   SbVec4us val(v); val *= d; 
return val;
    96   SbVec4us val(v); val *= d; 
return val;
   100   SbDividerChk(
"operator/(SbVec4us,int)", d);
   101   SbVec4us val(v); val /= d; 
return val;
   105   SbDividerChk(
"operator/(SbVec4us,double)", d);
   106   SbVec4us val(v); val /= d; 
return val;
   117 COIN_DLL_API 
inline int operator == (
const SbVec4us & v1, 
const SbVec4us & v2) {
   118   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
   121 COIN_DLL_API 
inline int operator != (
const SbVec4us & v1, 
const SbVec4us & v2) {
   125 #endif // !COIN_SBVEC4US_H 
Definition: SbVec4us.h:46
 
Definition: SbVec4ui32.h:46
 
Definition: SbVec4ub.h:46