36 #include <Inventor/SbBasic.h>    37 #include <Inventor/system/inttypes.h>    39 #include <Inventor/errors/SoDebugError.h>    51   SbVec4s(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
    52   SbVec4s(
short x, 
short y, 
short z, 
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
    59   SbVec4s & setValue(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; 
return *
this; }
    60   SbVec4s & setValue(
short x, 
short y, 
short z, 
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; 
return *
this; }
    61   SbVec4s & setValue(
const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; 
return *
this; }
    68   const short * getValue(
void)
 const { 
return vec; }
    69   void getValue(
short & x, 
short & y, 
short & z, 
short & w)
 const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
    71   short & operator [] (
int i) { 
return vec[i]; }
    72   const short & operator [] (
int i)
 const { 
return vec[i]; }
    74   int32_t dot(
const SbVec4s & v)
 const { 
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
    75   void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
    77   SbVec4s & operator *= (
int d) { vec[0] = short(vec[0] * d); vec[1] = short(vec[1] * d); vec[2] = short(vec[2] * d); vec[3] = short(vec[3] * d); 
return *
this; }
    78   SbVec4s & operator *= (
double d);
    79   SbVec4s & operator /= (
int d) { SbDividerChk(
"SbVec4s::operator/=(int)", d); vec[0] = short(vec[0] / d); vec[1] = short(vec[1] / d); vec[2] = short(vec[2] / d); vec[3] = short(vec[3] / d); 
return *
this; }
    80   SbVec4s & operator /= (
double d) { SbDividerChk(
"SbVec4s::operator/=(double)", d); 
return operator *= (1.0 / d); }
    81   SbVec4s & operator += (
const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; 
return *
this; }
    82   SbVec4s & operator -= (
const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; 
return *
this; }
    83   SbVec4s operator - (
void)
 const { 
return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }
    90 COIN_DLL_API 
inline SbVec4s operator * (
const SbVec4s & v, 
int d) {
    91   SbVec4s val(v); val *= d; 
return val;
    94 COIN_DLL_API 
inline SbVec4s operator * (
const SbVec4s & v, 
double d) {
    95   SbVec4s val(v); val *= d; 
return val;
    98 COIN_DLL_API 
inline SbVec4s operator * (
int d, 
const SbVec4s & v) {
    99   SbVec4s val(v); val *= d; 
return val;
   102 COIN_DLL_API 
inline SbVec4s operator * (
double d, 
const SbVec4s & v) {
   103   SbVec4s val(v); val *= d; 
return val;
   106 COIN_DLL_API 
inline SbVec4s operator / (
const SbVec4s & v, 
int d) {
   107   SbDividerChk(
"operator/(SbVec4s,int)", d);
   108   SbVec4s val(v); val /= d; 
return val;
   111 COIN_DLL_API 
inline SbVec4s operator / (
const SbVec4s & v, 
double d) {
   112   SbDividerChk(
"operator/(SbVec4s,double)", d);
   113   SbVec4s val(v); val /= d; 
return val;
   117   SbVec4s v(v1); v += v2; 
return v;
   121   SbVec4s v(v1); v -= v2; 
return v;
   124 COIN_DLL_API 
inline int operator == (
const SbVec4s & v1, 
const SbVec4s & v2) {
   125   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
   128 COIN_DLL_API 
inline int operator != (
const SbVec4s & v1, 
const SbVec4s & v2) {
   132 #endif // !COIN_SBVEC4S_H 
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
 
Definition: SbVec4us.h:46
 
Definition: SbVec4i32.h:48
 
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations. 
Definition: SbVec4d.h:49