36 #include <Inventor/SbBasic.h>    37 #include <Inventor/system/inttypes.h>    39 #include <Inventor/errors/SoDebugError.h>    51   SbVec4b(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
    52   SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
    59   SbVec4b & setValue(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; 
return *
this; }
    60   SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; 
return *
this; }
    67   const int8_t * getValue(
void)
 const { 
return vec; }
    68   void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w)
 const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
    70   int8_t & operator [] (
int i) { 
return vec[i]; }
    71   const int8_t & operator [] (
int i)
 const { 
return vec[i]; }
    73   int32_t dot(
SbVec4b v)
 const { 
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
    74   void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
    76   SbVec4b & operator *= (
int d) { vec[0] = int8_t(vec[0] * d); vec[1] = int8_t(vec[1] * d); vec[2] = int8_t(vec[2] * d); vec[3] = int8_t(vec[3] * d); 
return *
this; }
    77   SbVec4b & operator *= (
double d);
    78   SbVec4b & operator /= (
int d) { SbDividerChk(
"SbVec4b::operator/=(int)", d); vec[0] = int8_t(vec[0] / d); vec[1] = int8_t(vec[1] / d); vec[2] = int8_t(vec[2] / d); vec[3] = int8_t(vec[3] / d); 
return *
this; }
    79   SbVec4b & operator /= (
double d) { SbDividerChk(
"SbVec4b::operator/=(double)", d); 
return operator *= (1.0 / d); }
    80   SbVec4b & operator += (
SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; 
return *
this; }
    81   SbVec4b & operator -= (
SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; 
return *
this; }
    82   SbVec4b operator - (
void)
 const { 
return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
    90   SbVec4b val(v); val *= d; 
return val;
    94   SbVec4b val(v); val *= d; 
return val;
    98   SbVec4b val(v); val *= d; 
return val;
   102   SbVec4b val(v); val *= d; 
return val;
   106   SbDividerChk(
"operator/(SbVec4b,int)", d);
   107   SbVec4b val(v); val /= d; 
return val;
   111   SbDividerChk(
"operator/(SbVec4b,double)", d);
   112   SbVec4b val(v); val /= d; 
return val;
   116   SbVec4b v(v1); v += v2; 
return v;
   120   SbVec4b v(v1); v -= v2; 
return v;
   124   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
   131 #endif // !COIN_SBVEC4B_H 
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations. 
Definition: SbVec4d.h:49
Definition: SbVec4ub.h:46