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SbVec3s.h
1 #ifndef COIN_SBVEC3S_H
2 #define COIN_SBVEC3S_H
3 
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35 
36 #include <stdio.h>
37 #include <Inventor/SbBasic.h>
38 #include <Inventor/SbByteBuffer.h>
39 #include <Inventor/SbString.h>
40 
41 #ifndef NDEBUG
42 #include <Inventor/errors/SoDebugError.h>
43 #endif // !NDEBUG
44 
45 class SbVec3us;
46 class SbVec3b;
47 class SbVec3i32;
48 class SbVec3f;
49 class SbVec3d;
50 
51 class COIN_DLL_API SbVec3s {
52 public:
53  SbVec3s(void) { }
54  SbVec3s(const short v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
55  SbVec3s(short x, short y, short z) { vec[0] = x; vec[1] = y; vec[2] = z; }
56  explicit SbVec3s(const SbVec3us & v) { setValue(v); }
57  explicit SbVec3s(const SbVec3b & v) { setValue(v); }
58  explicit SbVec3s(const SbVec3i32 & v) { setValue(v); }
59  explicit SbVec3s(const SbVec3f & v) { setValue(v); }
60  explicit SbVec3s(const SbVec3d & v) { setValue(v); }
61 
62  SbVec3s & setValue(const short v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
63  SbVec3s & setValue(short x, short y, short z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
64  SbVec3s & setValue(const SbVec3us & v);
65  SbVec3s & setValue(const SbVec3b & v);
66  SbVec3s & setValue(const SbVec3i32 & v);
67  SbVec3s & setValue(const SbVec3f & v);
68  SbVec3s & setValue(const SbVec3d & v);
69 
70  const short * getValue(void) const { return vec; }
71  void getValue(short & x, short & y, short & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
72 
73  short & operator [] (int i) { return vec[i]; }
74  const short & operator [] (int i) const { return vec[i]; }
75 
76  int32_t dot(const SbVec3s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
77  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
78 
79  SbVec3s & operator *= (int d) { vec[0] = short(vec[0] * d); vec[1] = short(vec[1] * d); vec[2] = short(vec[2] * d); return *this; }
80  SbVec3s & operator *= (double d);
81  SbVec3s & operator /= (int d) { SbDividerChk("SbVec3s::operator/=(int)", d); vec[0] = short(vec[0] / d); vec[1] = short(vec[1] / d); vec[2] = short(vec[2] / d); return *this; }
82  SbVec3s & operator /= (double d) { SbDividerChk("SbVec3s::operator/=(double)", d); return operator *= (1.0 / d); }
83  SbVec3s & operator += (const SbVec3s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
84  SbVec3s & operator -= (const SbVec3s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
85  SbVec3s operator - (void) const { return SbVec3s(-vec[0], -vec[1], -vec[2]); }
86 
87  SbString toString() const;
88  SbBool fromString(const SbString & str);
89  void print(FILE * fp) const;
90 
91 protected:
92  short vec[3];
93 
94 }; // SbVec3s
95 
96 COIN_DLL_API inline SbVec3s operator * (const SbVec3s & v, int d) {
97  SbVec3s val(v); val *= d; return val;
98 }
99 
100 COIN_DLL_API inline SbVec3s operator * (const SbVec3s & v, double d) {
101  SbVec3s val(v); val *= d; return val;
102 }
103 
104 COIN_DLL_API inline SbVec3s operator * (int d, const SbVec3s & v) {
105  SbVec3s val(v); val *= d; return val;
106 }
107 
108 COIN_DLL_API inline SbVec3s operator * (double d, const SbVec3s & v) {
109  SbVec3s val(v); val *= d; return val;
110 }
111 
112 COIN_DLL_API inline SbVec3s operator / (const SbVec3s & v, int d) {
113  SbDividerChk("operator/(SbVec3s,int)", d);
114  SbVec3s val(v); val /= d; return val;
115 }
116 
117 COIN_DLL_API inline SbVec3s operator / (const SbVec3s & v, double d) {
118  SbDividerChk("operator/(SbVec3s,double)", d);
119  SbVec3s val(v); val /= d; return val;
120 }
121 
122 COIN_DLL_API inline SbVec3s operator + (const SbVec3s & v1, const SbVec3s & v2) {
123  SbVec3s v(v1); v += v2; return v;
124 }
125 
126 COIN_DLL_API inline SbVec3s operator - (const SbVec3s & v1, const SbVec3s & v2) {
127  SbVec3s v(v1); v -= v2; return v;
128 }
129 
130 COIN_DLL_API inline int operator == (const SbVec3s & v1, const SbVec3s & v2) {
131  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
132 }
133 
134 COIN_DLL_API inline int operator != (const SbVec3s & v1, const SbVec3s & v2) {
135  return !(v1 == v2);
136 }
137 
138 #endif // !COIN_SBVEC3S_H
SbVec3s(const SbVec3us &v)
Definition: SbVec3s.h:56
SbVec3s & setValue(const short v[3])
Definition: SbVec3s.h:62
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector as well as simple floating point arithmetic operations.
Definition: SbVec3d.h:50
SbVec3s(const SbVec3b &v)
Definition: SbVec3s.h:57
void getValue(short &x, short &y, short &z) const
Definition: SbVec3s.h:71
const short * getValue(void) const
Definition: SbVec3s.h:70
SbVec3s(const SbVec3f &v)
Definition: SbVec3s.h:59
The SbVec3s class is a 3 dimensional vector with short integer coordinates.This vector class provides...
Definition: SbVec3s.h:51
int32_t dot(const SbVec3s &v) const
Definition: SbVec3s.h:76
Definition: SbVec3us.h:50
SbVec3s(const short v[3])
Definition: SbVec3s.h:54
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
SbVec3s(short x, short y, short z)
Definition: SbVec3s.h:55
Definition: SbVec3b.h:48
Definition: SbVec3i32.h:48
SbVec3s(void)
Definition: SbVec3s.h:53
SbVec3s(const SbVec3d &v)
Definition: SbVec3s.h:60
void negate(void)
Definition: SbVec3s.h:77
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:52
SbVec3s(const SbVec3i32 &v)
Definition: SbVec3s.h:58