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SbVec3f.h
1 #ifndef COIN_SBVEC3F_H
2 #define COIN_SBVEC3F_H
3 
4 /**************************************************************************\
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35 
36 #include <stdio.h>
37 
38 #include <Inventor/SbBasic.h>
39 #include <Inventor/SbByteBuffer.h>
40 #include <Inventor/SbString.h>
41 #ifndef NDEBUG
42 #include <Inventor/errors/SoDebugError.h>
43 #endif // !NDEBUG
44 
45 class SbPlane;
46 class SbVec3d;
47 class SbVec3b;
48 class SbVec3s;
49 class SbVec3i32;
50 
51 class COIN_DLL_API SbVec3f {
52 public:
53  SbVec3f(void) { }
54  SbVec3f(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
55  SbVec3f(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; }
56  explicit SbVec3f(const SbVec3d & v) { setValue(v); }
57  explicit SbVec3f(const SbVec3b & v) { setValue(v); }
58  explicit SbVec3f(const SbVec3s & v) { setValue(v); }
59  explicit SbVec3f(const SbVec3i32 & v) { setValue(v); }
60  SbVec3f(const SbPlane & p0, const SbPlane & p1, const SbPlane & p2);
61 
62  SbVec3f & setValue(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
63  SbVec3f & setValue(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
64  SbVec3f & setValue(const SbVec3f & barycentric,
65  const SbVec3f & v0,
66  const SbVec3f & v1,
67  const SbVec3f & v2);
68  SbVec3f & setValue(const SbVec3d & v);
69  SbVec3f & setValue(const SbVec3b & v);
70  SbVec3f & setValue(const SbVec3s & v);
71  SbVec3f & setValue(const SbVec3i32 & v);
72 
73  const float * getValue(void) const { return vec; }
74  void getValue(float & x, float & y, float & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
75 
76  float & operator [] (int i) { return vec[i]; }
77  const float & operator [] (int i) const { return vec[i]; }
78 
79  SbBool equals(const SbVec3f & v, float tolerance) const;
80  SbVec3f cross(const SbVec3f & v) const;
81  float dot(const SbVec3f & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
82  SbVec3f getClosestAxis(void) const;
83  float length(void) const;
84  float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
85  float normalize(void);
86  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
87 
88  SbVec3f & operator *= (float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
89  SbVec3f & operator /= (float d) { SbDividerChk("SbVec3f::operator/=(float)", d); return operator *= (1.0f / d); }
90  SbVec3f & operator += (const SbVec3f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
91  SbVec3f & operator -= (const SbVec3f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
92  SbVec3f operator - (void) const { return SbVec3f(-vec[0], -vec[1], -vec[2]); }
93 
94  SbString toString() const;
95  SbBool fromString(const SbString & str);
96 
97  void print(FILE * fp) const;
98 
99 protected:
100  float vec[3];
101 
102 }; // SbVec3f
103 
104 COIN_DLL_API inline SbVec3f operator * (const SbVec3f & v, float d) {
105  SbVec3f val(v); val *= d; return val;
106 }
107 
108 COIN_DLL_API inline SbVec3f operator * (float d, const SbVec3f & v) {
109  SbVec3f val(v); val *= d; return val;
110 }
111 
112 COIN_DLL_API inline SbVec3f operator / (const SbVec3f & v, float d) {
113  SbDividerChk("operator/(SbVec3f,float)", d);
114  SbVec3f val(v); val /= d; return val;
115 }
116 
117 COIN_DLL_API inline SbVec3f operator + (const SbVec3f & v1, const SbVec3f & v2) {
118  SbVec3f v(v1); v += v2; return v;
119 }
120 
121 COIN_DLL_API inline SbVec3f operator - (const SbVec3f & v1, const SbVec3f & v2) {
122  SbVec3f v(v1); v -= v2; return v;
123 }
124 
125 COIN_DLL_API inline int operator == (const SbVec3f & v1, const SbVec3f & v2) {
126  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
127 }
128 
129 COIN_DLL_API inline int operator != (const SbVec3f & v1, const SbVec3f & v2) {
130  return !(v1 == v2);
131 }
132 
133 #endif // !COIN_SBVEC3F_H
SbVec3f(const SbVec3d &v)
Definition: SbVec3f.h:56
SbVec3f(void)
Definition: SbVec3f.h:53
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector as well as simple floating point arithmetic operations.
Definition: SbVec3d.h:50
SbVec3f(float x, float y, float z)
Definition: SbVec3f.h:55
float sqrLength(void) const
Definition: SbVec3f.h:84
SbVec3f(const SbVec3i32 &v)
Definition: SbVec3f.h:59
const float * getValue(void) const
Definition: SbVec3f.h:73
float dot(const SbVec3f &v) const
Definition: SbVec3f.h:81
SbVec3f(const float v[3])
Definition: SbVec3f.h:54
The SbVec3s class is a 3 dimensional vector with short integer coordinates.This vector class provides...
Definition: SbVec3s.h:51
SbVec3f(const SbVec3s &v)
Definition: SbVec3f.h:58
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.h:62
SbVec3f(const SbVec3b &v)
Definition: SbVec3f.h:57
SbVec3f & setValue(float x, float y, float z)
Definition: SbVec3f.h:63
Definition: SbVec3b.h:48
void negate(void)
Definition: SbVec3f.h:86
Definition: SbVec3i32.h:48
void getValue(float &x, float &y, float &z) const
Definition: SbVec3f.h:74
The SbPlane class represents a plane in 3D space.SbPlane is used by many other classes in Coin...
Definition: SbPlane.h:43
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:52