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SbRotation.h
1 #ifndef COIN_SBROTATION_H
2 #define COIN_SBROTATION_H
3 
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35 
36 #include <stdio.h>
37 #include <Inventor/SbVec4f.h>
38 #include <Inventor/SbByteBuffer.h>
39 #include <Inventor/SbString.h>
40 
41 class SbMatrix;
42 class SbVec3f;
43 
44 class COIN_DLL_API SbRotation {
45 public:
46  SbRotation(void);
47  SbRotation(const SbVec3f & axis, const float radians);
48  SbRotation(const float q[4]);
49  SbRotation(const float q0, const float q1, const float q2, const float q3);
50  SbRotation(const SbMatrix & m);
51  SbRotation(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
52  const float * getValue(void) const;
53  void getValue(float & q0, float & q1, float & q2, float & q3) const;
54  SbRotation & setValue(const float q0, const float q1,
55  const float q2, const float q3);
56  void getValue(SbVec3f & axis, float & radians) const;
57  void getValue(SbMatrix & matrix) const;
58  SbRotation & invert(void);
59  SbRotation inverse(void) const;
60  SbRotation & setValue(const float q[4]);
61  SbRotation & setValue(const SbMatrix & m);
62  SbRotation & setValue(const SbVec3f & axis, const float radians);
63  SbRotation & setValue(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
64  SbRotation & operator*=(const SbRotation & q);
65  SbRotation & operator*=(const float s);
66  friend COIN_DLL_API int operator==(const SbRotation & q1, const SbRotation & q2);
67  friend COIN_DLL_API int operator!=(const SbRotation & q1, const SbRotation & q2);
68  float operator[] (int n) const;
69 
70  SbBool equals(const SbRotation & r, float tolerance) const;
71  friend COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
72  void multVec(const SbVec3f & src, SbVec3f & dst) const;
73 
74  void scaleAngle(const float scaleFactor);
75  static SbRotation slerp(const SbRotation & rot0, const SbRotation & rot1,
76  float t);
77  static SbRotation identity(void);
78 
79  SbString toString() const;
80  SbBool fromString(const SbString & str);
81 
82  void print(FILE * fp) const;
83 
84 private:
85  SbVec4f quat;
86 };
87 
88 COIN_DLL_API int operator ==(const SbRotation & q1, const SbRotation & q2);
89 COIN_DLL_API int operator !=(const SbRotation & q1, const SbRotation & q2);
90 COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
91 
92 inline float SbRotation::operator[](int n) const
93 {
94  //Any limit checking is delegated to SbVec4f
95  return quat[n];
96 }
97 
98 #endif // !COIN_SBROTATION_H
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:49
float operator[](int n) const
returns the n&#39;th quaternion of this rotation
Definition: SbRotation.h:92
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:47
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:52