1 #ifndef COIN_SBDPROTATION_H     2 #define COIN_SBDPROTATION_H    37 #include <Inventor/SbVec4d.h>    47   SbDPRotation(
const double q0, 
const double q1, 
const double q2, 
const double q3);
    50   const double * getValue(
void) 
const;
    51   void getValue(
double & q0, 
double & q1, 
double & q2, 
double & q3) 
const;
    52   SbDPRotation & setValue(
const double q0, 
const double q1,
    53                         const double q2, 
const double q3);
    54   void getValue(
SbVec3d & axis, 
double & radians) 
const;
    62   SbBool equals(
const SbDPRotation & r, 
double tolerance) 
const;
    65   void scaleAngle(
const double scaleFactor);
    70   void print(FILE * fp) 
const;
    88 #endif // !COIN_SBDPROTATION_H The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector as well as simple floating point arithmetic operations. 
Definition: SbVec3d.h:50
 
The SbDPRotation class represents a rotation in 3D space using double precision data.SbDPRotation is used extensively throughout the Coin library. 
Definition: SbDPRotation.h:42
 
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations. 
Definition: SbVec4d.h:49
 
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.This class is like the SbMatrix class, but uses double-precision floating point values for its elements. For more class documentation, see SbMatrix. 
Definition: SbDPMatrix.h:47