1 #ifndef COIN_SBCYLINDERPLANEPROJECTOR_H     2 #define COIN_SBCYLINDERPLANEPROJECTOR_H    36 #include <Inventor/projectors/SbCylinderSectionProjector.h>    43                            const SbBool orienttoeye = TRUE);
    45                            const float edgetol = 0.9f,
    46                            const SbBool orienttoeye = TRUE);
    55                          const SbVec3f & point2, 
const SbBool tol2);
    58 #endif // !COIN_SBCYLINDERPLANEPROJECTOR_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:49
 
virtual SbProjector * copy(void) const
Definition: SbCylinderSectionProjector.cpp:102
 
The SbProjector class is the abstract base projector class.Projectors are used in the Coin library fo...
Definition: SbProjector.h:43
 
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbCylinderSectionProjector.cpp:143
 
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:44
 
virtual SbVec3f project(const SbVec2f &point)
Definition: SbCylinderSectionProjector.cpp:109
 
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
 
The SbCylinderPlaneProjector class projects 2D points to a half-cylinder and a plane.This projector uses a plane along with the half-cylinder of SbCylinderSectionProjector for projections. If the 2D point mapping "misses" the cylinder section, the 3D point will be projected onto the plane. 
Definition: SbCylinderPlaneProjector.h:38
 
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.The projection cylinder for th...
Definition: SbCylinderSectionProjector.h:40
 
The SbCylinder class is a representation of a cylinder.This class is used within other classes in Coi...
Definition: SbCylinder.h:41