1 #ifndef COIN_SBBOX3I32_H     2 #define COIN_SBBOX3I32_H    36 #include <Inventor/SbVec3i32.h>    37 #include <Inventor/SbVec3f.h>    47   SbBox3i32(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
    48     : minpt(xmin, ymin, zmin), maxpt(xmax, ymax, zmax) { }
    50     : minpt(minpoint), maxpt(maxpoint) { }
    55   SbBox3i32 & setBounds(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
    56     { minpt.setValue(xmin, ymin, zmin); maxpt.setValue(xmax, ymax, zmax); 
return *
this; }
    58     { minpt = minpoint; maxpt = maxpoint; 
return *
this; }
    63   void getBounds(int32_t & xmin, int32_t & ymin, int32_t & zmin, int32_t & xmax, int32_t & ymax, int32_t & zmax)
 const    64     { minpt.getValue(xmin, ymin, zmin); maxpt.getValue(xmax, ymax, zmax); }
    66     { minpoint = minpt; maxpoint = maxpt; }
    68   const SbVec3i32 & getMin(
void)
 const { 
return minpt; }
    69   SbVec3i32 & getMin(
void) { 
return minpt; }
    70   const SbVec3i32 & getMax(
void)
 const { 
return maxpt; }
    71   SbVec3i32 & getMax(
void) { 
return maxpt; }
    75   void extendBy(
const SbVec3f & pt);
    78   SbBool isEmpty(
void)
 const { 
return (maxpt[0] < minpt[0]); }
    79   SbBool hasVolume(
void)
 const    80     { 
return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); }
    81   float getVolume(
void)
 const    82     { int32_t dx = 0, dy = 0, dz = 0; getSize(dx, dy, dz); 
return (
float(dx) * 
float(dy) * 
float(dz)); }
    84   SbBool intersect(
const SbVec3i32 & pt) 
const;
    85   SbBool intersect(
const SbBox3i32 & bb) 
const;
    86   SbBool intersect(
const SbVec3f & pt) 
const;
    88   SbBool outside(
const SbMatrix & MVP, 
int & cullBits) 
const;
    91   SbVec3f getCenter(
void)
 const { 
return SbVec3f(minpt + maxpt) * 0.5f; }
    92   void getOrigin(int32_t & originX, int32_t & originY, int32_t & originZ)
 const    93     { minpt.
getValue(originX, originY, originZ); }
    94   void getSize(int32_t & sizeX, int32_t & sizeY, int32_t & sizeZ)
 const    95     { 
if (isEmpty()) { sizeX = sizeY = sizeZ = 0; }
    96       else { sizeX = maxpt[0] - minpt[0]; sizeY = maxpt[1] - minpt[1]; sizeZ = maxpt[2] - minpt[2]; } }
   100     this->getSize(v[0], v[1], v[2]);
   104   void getSpan(
const SbVec3f & direction, 
float & dmin, 
float & dmax) 
const;
   113   return ((b1.getMin() == b2.getMin()) && (b1.getMax() == b2.getMax()));
   121 #endif // !COIN_SBBOX3I32_H The SbBox3s class is a 3 dimensional box with short integer coordinates.This box class is used by oth...
Definition: SbBox3s.h:43
 
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:46
 
const float * getValue(void) const
Definition: SbVec3f.h:73
 
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:47
 
Definition: SbVec3i32.h:48
 
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3d.h:46
 
Definition: SbBox3i32.h:44